Presentation:
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Each letter of the word SPINTRICKS represents a badge that you can collect here by making the figures presented.
Send your videos links and get a permanent discount on the Shop, each collected badge gives you 1% discount!
If this is your first top witha string we strongly advise you to watch the introductory videos.
Click on the badge you want to work on:
You should quickly collect the “SPIN” badges while the “TRICKS” badges will require you a more intensive training…

S as Spinner
To get your first badge, you need to master two different throws, we recommend the “precision” and “lateral” throws, but the fight throw is also accepted. If you never threw a spinning top, start with the basic explanations.
Front throw
The spinner must land on the ground, On His Tip ‘OHT’, and turn for at least 5 seconds.
Lateral throw (freestyle one)
The spinner must land on the ground, On its tip (OHT), and spin for at least 5 seconds.
Walk the dog
The spintop must land on its tip (OHT) by at least one meter on the ground.

P as Précision
The level 2 badge will allow you to gain finesse and precision on your throws, to be validated, the target must not exceed the size of a frisbee or a plate.
Target
The spintop must land in the target and spin for at least 5 seconds.
Sky Rocket
The spintop must spin in the hand (ITH) at the end of the movement.
Target height of a chair
The spintop must land in the target and spin for at least 5 seconds.

I as In Hand
The level 3 badge will require you more intensive training, learn how to control your spintop in the hand to be able to throw a “Boomerang” directly into it and enjoy maximum spin and stability. Moreover from now on, most tricks need to finish with the top spinning in the hand (ITH) on its tip (OHT).
Level 3 Intro
Learn how to keep the top spinning in your hand, a fun basic, as interesting as it is impressive and required by all the acrobatic spinning top tricks!
From now on, most tricks will require your top spinning for at least few seconds In The Hand On Its Tip(written ITH)
Scoop
The top must spin In The Hand (ITH) while ending the movement.
Hand to hand (hot potatoe)
The top must spin in one hand, then the other before returning to the first hand.
Boomerang
The top must spin In The Hand (ITH) at the end of the movement for at least 3 seconds.

N as Ninja
Badge 4 tricks require to learn how to control the angle and position of your spintop, this time on the string, pretty and impressive tricks rather accessible…
Level 4 Intro
Learn how to position your top and string to realize all the next tricks, “Merry go round” is not part of the imposed tricks but it is nevertheless an interesting intermediate step to work for the “Ninja” level.
Crazy 8
The top has to spin ITH after a turn at the bottom, one at the top, then a new one at the bottom.
Pole dance
The top must spin ITH after performing at least 3 turns of pole-dance.
Around the head
Starting with one circle down, then up behind the head and one down again before ITH.

T as Trycky Spin
Level 5 becomes a little more “tricky”, learn some impressive tricks to start composing your own routines (sequence of tricks) and demonstrations.
Helicopter
Top must spin ITH while ending the movement.
Hackey top
Your spintop has to spin ITH after a rebound on each knee and then on the 2 knees chained.
Corkscrew
Spintop must spin ITH after, at least,3 turns around the arm.

R as Regeneration
There we enter serious things… Learn by these four stages to regenerate your acrobatic top, that is to say, re-give it speed while playing. From then on, you will be able to create your own Freestyle that can last and last..
Spintop regeneration Intro
General informations to start regenerating your spintop before you embark on the badge 6.
Spinning spider
The spintop must spin ITH after at least 5 slides on the string.
Rollercoaster
The top must spin ITH after performing at least 5 jumps on the string.
Joker Choker
The spintop has to spin IHT after least 6 jumps on the string (3 in Rollercoaster and 3 in Trapeze).
Snapstart and instant play
Optimize your regeneration with these few additional tips and above all, another big step that opens the last doors of spintop skills: the “snapstart” or “automatico”.

I as in between arms
Wirewalker
Spintop must spin in the hand after completing its journey at least as wide as your shoulders.
Short Circuit
The top has to spin in the hand and OHT after its go and back journey.
Giroscopic Flop
Your spinning top has to spin in the hand OTH, after at least 3 flops.

C as Cyclic
Hammers
Your top has to spin in the hand OHT, after at least 3 hammers.
Half orbit
Spintop has to spin in the hand OHT, after at least 3 orbits around one of your arms.
Barrel Rolls
The top has to spin in the hand OHT, after 3 jumps of each hand.

K as Kick-ass
Whip
The spintop must spin in the hand OTH, after being released and then “whipped”..
Wheel of fortune
Your spintop has to spin in the hand OTH, after at least 5 full rotations.
Aborigen
The top has tp spin in hand OTH, after 3 inner suns interspersed with 3 orbits.

S as Super Spinner
Pirouette
Your spinning top has to spin in your hand after performing your pirouette.
3 different whips combo
The spintop has to spin in the hand OTH, after being whipped in 3 different ways.
90 seconds freestyle
Top has to spin in the hand OTH, after 90 seconds without falling with a minimum of 10 different tricks and at least 3 regeneration tricks.
